C.A.L.L
(Computer Aided Languange Learning)
Despite the enormous potential
of computer assisted language learning (CALL) in teaching and learning foreign
language, no serious action has been taken to develop this phase of education
at schools and universities in Iran. A group of 52 students were divided into
two experimental and control groups. During the study, both groups were trained
15 grammar points and related examples. The result of data analysis showed that
experimental group outperformed the control group. The result of study can have
pedagogical implication for language teachers, in that they can use e-mail as a
useful way of teaching large numbers of grammar points.
Computer assisted language
learning (CALL) is both exciting and frustrating as a field of research and
practice. It is exciting because it is complex, dynamic and quickly changing –
and it is frustrating for the same reasons (Hubbard, 2009). Computer Assisted
Language Learning is succinctly defined in a seminal work by Levy (1997) as
“the search for and study of applications of the computer in language teaching
and learning” (p.1). Chapelle (2001) suggests that “This term is widely used to
refer to the area of technology and second language teaching and learning
despite the fact that revisions for the term are suggested regularly”. Beatty
(2003) offers the following characterization: “a definition of CALL that
accommodates its changing nature is any process in which a learner uses a
computer and, as a result, improves his or her language” (p.7).
CALL programs/materials
include:
1. CALL-specific software: applications
designed to develop and facilitate language learning, such as CDROMs, web-based
interactive language learning exercises/quizzes.
2. Generic software:
applications designed for general purposes, such as word-processors (Word),
presentation software (PowerPoint), and spreadsheet (Excel), that can be used
to support language learning.
3. Web-based learning
programs: online dictionaries, online encyclopedias, news/magazine sites,
e-texts, web-quests, web publishing, blog, wiki, etc.
4. Computer-mediated
communication (CMC) programs: synchronous - online chat; asynchronous - email,
discussion forum, message board.
Though CALL has developed
gradually over the last 30 years, this development can be categorized in terms
of three somewhat distinct phases(Warschauer, 1996):
1. The first phase of CALL,
conceived in the 1950s and implemented in the 1960s and '70s, was based on the
then-dominant behaviorist theories of learning. Programs of this phase entailed
repetitive language drills and can be referred to as "drill and
practice" (or, more pejoratively, as "drill and kill").
2. The second phase of CALL
was based on the communicative approach to teaching which became prominent in
the 1970s and 80s. Proponents of this approach felt that the drill and practice
programs of the previous decade did not allow enough authentic communication to
be of much value.
3. Integrative approaches to
CALL are based on two important technological developments of the last decade:
Multimedia and Internet.
Multimedia technology exemplified
today by the CD-ROM, allows a variety of media (text, graphics, sound,
animation, and video) to be accessed on a single machine. What makes multimedia
even more powerful is that it also entailshypermedia,which means that the
multimedia resources are all linked together and that learners can navigate
their own path simply by pointing and clicking a mouse. Computer Mediated
Communication (CMC), which has existed in primitive form since the 1960s but
has only become wide-spread in the last years, is probably the single computer
application to date with the greatest impact on language teaching. The
emergence of the World Wide Web now known simply as "the Web" in the
early 1990smarked a significant change in the use of communications technology for
all computer users. e-mail, a form of asynchronous Computer-Mediated
Communication, has been called “the mother of all Internet applications”
(Warschauer, Shetzer,&Meloni, 2000, p.3).
In more general terms, CALL can be thought of
as the use of computers to help learn languages. As a sub-category of
Computer-Aided Learning (CAL), CALL deals exclusively with learning languages.
Specific examples of CALL tools and utilities include games, tests, exercises,
and word processing, and their use in a CALL session is determined by the
syllabus, software, teacher, or learner. The popularity of CALL is constantly
increasing as multimedia developments and technology are advancing. In the last
few years, CALL systems have become fully integrated with audio and video
support, creating interesting and attractive presentations. With the Internet
emerging, a new platform for CALL systems has evolved. Thus, there has been a
move from CD-ROM-based CALL to online Web-based CALL, enabling more
connectivity and interactivity with other students or teachers. Important
examples of why CALL has moved to Web-based mediums include the ability to
carry out audio and videoconferencing, use chat rooms and e-mail, and communicate
with native speakers of the language.
Computers
can be tremendously useful tools for English language instruction. They can
process data quickly and integrate voice, music, video, pictures, and text into
lessons. They can be programmed to
tailor instruction and tests for each individual learner. They can even be used to make students feel
more comfortable and willing to take risks, because of their "untiring,
unjudgmental nature" (Butler-Pascoe 1997:20). With that, a lot of
researchers argue that computers should be used for language instruction.
While there are many potential benefits to be
derived from these “machines”, the issue now is not whether but how
computers should be used for language instruction. Regardless of the speculated
disadvantages of using computers for language instruction, advanced by some
individuals or groups, computers and CALL materials are already being used for
English language instruction and will continue to be used. It can be used as a modern approach towards
language teaching and learning in which the computer is utilized as an aid to
the presentation, and as reinforcement and assessment of material to be learned
by usually including substantial interactive materials. Over the years, with the emergence of the
World Wide Web or the Internet, CALL widened its scope. It has become communicative, interactive and
explorative such that audio and video exercises or activities can easily be
integrated.
The
CALL is a milestone as far as language teaching is concerned. And with that realization in mind, this project,
“Computer Assisted Language Learning (CALL): Interactive Teaching in Comarts
Using a Personal Website in STI-Iligan, S.Y. 2006-2007”, is presented.
Computer as
drill and practice
In
this use of CALL, computers are viewed as a tool for saving time with the
immediate feedback. The learning principles behind Drill and Practice is the
Behaviorism Learning Theory and the Audiolingual approach language to teaching.
The main aim of Drill and Practice is to review the content / background
knowledge, and to assist the learners to master separate language skills (such
as reading, listening, etc.)
Drill
and practice consists of three steps: Providing stimulus; Receiving active
response from the learner; and Giving immediate feedback.
There
are several types of drill and practice activities (exercises) such as Paired
Associate (Matching); Sentence Completion; Multiple Choice; Part
Identification; True-False; and Short-Answer questions.
Well-designed
Drill and Practice programs can record the learner’s progress and scores and
the time a student spends on each exercise. Some programs add timing features
to help the learner to control their speed while practicing. Drill and practice
CALL programs in the early years focused on practicing language skills and
components separately (such as vocabulary, grammar (such as irregular verbs,
past tense, articles), reading, and translation. A lot of drill and practice
exercises were produced by classroom teachers. There are several limitations of
Drill and Practice exercises such as the lack of interaction and content
materials which are not authentic, meaningful, and contextualized (Felix,
1998). As a result, the receptive language drill and practice programs of the
1960s –1970s did not produce enough authentic communication for the learners.
Another
type of Drill and Practice is so called "contextualized activities"
such as gap filling, reconstructing texts, etc. Examples of these programs are
those developed in early 1980s such as Cloze exercises, Text
reconstruction, and Eclipse (by Higgins), etc. A
key authoring program used to generate text reconstruction is Storyboard,
written by John Higgins (Levy, 1997).
Computer as tutor
The role of the computer as tutor is to present to the learners
the content of the lesson as text graphics, video, animation, or slides,
including learning activities, drills and practice. The computer serves as a
means for delivering instructional materials.
The program consists of the following stages: Introduction stage
(stating aims, background knowledge), Presentation of the content, exercises
and/or testing; and Giving the feedback.
Examples of CALL tutorial programs are:
o Grammar : Longman Grammar Software; Grammar Expert Plus; Tense
Buster (Clarity Software); Grammar Mastery (ALA); Grammar Rom (Addison Wesley
Longman); Grammar 3D: Contextualized Practice for Learners of English (Heinle
& Heinle).
o Reading : Read It! Study Skills (Clarity Language
Consultants) (EAP reading); RocketReader (1998) (a speed reading program);
ReadFlex (Speed Reading); Reading for English (Athelstan) (Reading
Comprehension); SEEN: Tutorials for Critical Reading (KenCD Software)
(tutorials designed to develop analytical thinking and critical reading
skills); Accelerated Reader (Advantage Learning Systems).
o Writing : Paragraph Punch (a writing tutor for effective paragraph);
WriteExpress Easy Letters (effective business letters); Power Editing (an
interactive tutorial on how to edit and revise sentences); Report Writer for
Science and Engineering Reports (Clarity Language Consultants) (EFL/ESL report
science and engineer writing).
o Speaking, Pronunciation & Listening: Learn to Speak (The Learning
Company); English Pronunciation (1997-98) (Okanagan University
College); Dragon, Naturally Speaking (A voice recognition program); See
It, Hear It, Say It! (Courseware Publishing International); Accent
Improvement (SpeakWare); Real English (Wiser
Software).
o Integrated Skills / Courseware: Ellis (CALI), Dynamic
English (DynEd); English Discoveries (Berlitz); English
Language Development (Jostens); Rosetta Stone (Fairfield
Language Technologies); Planet English (Unisearch Ltd
and the University of New South Wales); Issues in English (Protea
Software); Active English(Courseware Publishing International).
Computer used for
simulation / problem solving
Simulations and problem solving is used to foster analysis,
critical thinking, discussion and writing activities. The computer is not used
much for tutorial purposes. The program is designed to create language
interaction through problematic situations, conditions or problems challenging
for the learner to solve. Many simulation programs are problem solving games,
which are entertaining and educational ("edutainment").
Oregon Trail (1995-1998)
(CD-ROM)<http://www.cd-romlink.com> is one of the earliest educational
simulation problem solving games. The learners are challenged to make a series
of decisions to guide their party from Missouri to Oregon by covered wagon.
These decisions begin with choosing a departure date, through the daily decisions
relating to pace, restocking and direction. The learners face a series of
obstacles: fires, floods, injuries, no water, bad water, no grass, food
spoilage, etc. The learners have to make life-or-death decisions. Though Oregon
Trail is not directly designed for ELT classes, the teacher can create learning
activities in both receptive and productive skills.
Other educational
simulation problem solving games are Carmen Sandiego, A Day in the Life (1995),
and Carmen Sandiego Word Detective (1999), which
helps learners to master essential language skills, Amazon Trail II (The
Learning Company) which is a simulation of a trip up the Amazon River.
Computer as game
The main principle behind computer gaming is that "Learning
is Fun." The main aim is to create a pleasurable learning environment ,
and to motivate the language learner. However, good educational games should
have clear educational objectives.
CALL games and simulation games are similar in that both are
designed to motivate students to learn through entertainment. However, they are
different in certain ways. Simulation games always use simulations (real life
situations) in the presentation of a game, while CALL games focus on providing
fun, but challenging environment to the learner. Though CALL games have clear
learning objectives, they are different from Tutorials and Drill and Practice.
The main function of CALL games is not so much to present the language content
as tutorials do but to provide entertainment to the learner.
Examples of CALL vocabulary games are Spelling Games, Spelling
Bee and Magic Hat, Scrambled Word, Word Worm, Hangman, Word
Order, Find a Word, Word Puzzles, Spelling
Buddy, Cross Words, I Love Spelling (DK
multimedia), Scrabble Deluxe (Virgin Games) (Computerized
version of the board game), etc.
Computer as tool for teachers and learners
Word Processors
The most common tool used by teachers and learners in CALL is
probably word processors. Word Processors are tools for creating documents for
making handouts, sheets, desktop publishing, letters, and flyers for language
teaching and learning. There is a variety of word processors available, ranging
from high quality programs such as Microsoft Word <http://www.microsoft.com>, Corel Word
Perfect <http://www.corel.com > to simpler and cheaper programs
such as Microsoft Works<http:www.microsoft.com>, and Claris
Works <http://www.apple.com/appleworks>. Teachers can choose ones
suitable for their students.
Spelling Checkers
Spelling checkers are tools for ELT teachers and learners for
conducting spelling check. Most high quality word processing programs such
as Microsoft Word, Word Perfect have built in
spelling checkers. However, there are separate spelling checking programs
available such as Spell it Deluxe (1997) <http://www.davd.com>,
or Sentry Spelling-Checker Engine.
Grammar Checkers
ELT teachers can use grammar checker programs to check and point
out grammatical problems in writing. Like spelling checkers, grammar checkers
can be a separate program such as Grammatik or built-in
programs such as the Grammar Check in Microsoft Word. However,
these grammar checkers still have limited abilities and are intended for native
speakers. So they are not recommended for ESL/EFL learners since they may be
confusing.
Concordancers
Teachers and learners can use concordancing software to search in
huge databases to find all the uses of particular words. It might be confusing
for ESL/EFL beginners. The best Concordancer for ELT teachers and students
is Oxford MicroConcord . The software includes a total of
about 1,000,000 words from British newspapers.
Collaborative Writing
Collaborative writing is software that helps the learner to write
collaboratively on computers, which are linked in a local area network.
Daedalus Integrated Writing Environment is the most popular one. This
software includes real-time discussion, word processing, electronic mail,
brainstorming, and a dictionary.
Reference
At present many CD versions of encyclopedias, dictionaries,
thesauruses, maps and other references are available to the teachers and
learners. Popular reference CD-ROM programs are Microsoft Encarta 99<
http://www.iac-on-encarta.com/>, Longman Dictionary of American
English, Oxford Picture Dictionary CD-ROM (1997)
<http://www.oup-usa.org>and BookShelf <http://www.Microsoft.com>.
Microsoft Encarta Interactive World Atlas 2000 <Http//www.microsoft.com> Roget
's thesaurus.com <http://www.thesaurus.com/>, WordWeb,
(a thesaurus /dictionary), Collins On-Line Dictionaries, American
Heritage Dictionary (Softkey); Longman Multimedia Dictionary, Grammar
Reference (US English grammar usage), American Heritage
Talking Dictionary (The Learning Company). Please note that entries in
many of these programs may be biased towards the country of origin.
Generally, ELT teachers
use commercially available CALL software. However, much software does not meet
the demand of the learners or does not suit the learning objectives. Teachers
need to adapt or create their own materials from scratch. In this case, the
teacher has to become an author, or a teacher-programmer (Levy, 1997). The
authoring software allows teachers to select appropriate content and learning
activities according to their students’ needs. There is a variety of authoring
software ranging from pre-scripted authoring programs such as Authorware (Macromedia), Toolbook (Asymetrix
Corporation), etc. which requires the user to write scripts, to customized
template authoring programs and allow the teacher to create customized teaching
activities and exercises such as Storyboard, Clozemaker,
ChoiceMaster, GapMaster in Wida’s Authoring Suite, Wiser
Educator, Author Plus (Clarity Language
Consultants), Authorware Attain (Macromedia).
Internet applications
Computers can be connected to the internet and can incorporate
interactive multimedia: text, graphics, audio, video, and animation. It can be
said that the explosive growth of the internet has given new life to interactive
media and CALL.
To access text, graphics, audio, video, and animation published on
the internet, the teacher and learner need to use "Web browser"
software, a computer based graphical program that allows users to search and
explore information on the internet. Common Web browsers are Netscape
Navigator and Microsoft Internet Explorer. It is expected
that the internet will become one of the most popular mediums for CALL because
it allows for world-wide distance education.
The use of the internet is easy. The user usually interacts
just by clicking the mouse. Easy navigation is an advantage of using the
internet in linking to different sites around the world.
The followings are internet applications that ELT teachers can use
for language teaching.
Electronic mail (E-mail)
Computer-mediated communication makes it easy for ELT
learners to have direct authentic communication with the teacher, other
learners or interested people around the world by using e-mail. E-mail is an excellent
method for teaching interactive writing. One of its advantages is that it
provides interaction with native speakers through pen-pal correspondence.
E-mail writing is considered to be more personal and meaningful than classroom
writing activities. (Felix, 1998). A problem concerning interaction through
E-mail is that the communication does not take place at the same time
(asynchronous).
There is a variety of e-mail programs that can recommended for the
learner. The most popular program on the Unix platform is Pine of
Washington University
<http://gpu.srv.ualberta.ca/HELP/mail/pine1.html>. Eudora <http://www.eudora.com>
and Netscape Mail <http://www.netscape.com> are easy to
use. However Pine and Eudora require direct
conection to the internet through the server in which the user is a member. If
the user wants to access to e-mail anywhere and anyplace in the world, he/she
can apply for free web-based e-mail services such as Hotmail.com <http://www.hotmail.com>, Yahoo.com<http://www.yahoo.com>, Mail.com <http://www.mail.com>, AltaVista.com <http://www.AltaVista.com>,
etc.
File Transfer Protocol (FTP)
The File Transfer Protocol (FTP) is a facility for transferring
files over the internet. The original FTP was available on the UNIX system. But
now FTP is also available on the web, and it is becoming more user-friendly
than the one operating on the UNIX system.
When the user connects to a remote computer with FTP, he/she is
communicating between the two machines: one local and one remote. Once you
connect to the remote computer with FTP, you can do several jobs concerning
files such as sending local files (text and binary--images, and sound) to the
remote site, retrieving files from the remote site, changing directories,
naming and deleting files both on the local and remote sites.
ELT teachers can use FTP to download or updownload files such as
software programs, texts, images, sounds, videos. A lot of FTP sites are
vailable on the internet at several servers such as the FTP server at
University of Illinois at Urbana-Champaign < ftp://ftp.ncsa.uiuc.edu/
>Washington University at St. Louis < ftp://wuarchive.wustl.edu/ >,
FTP server at Monash University <ftp://ftp.monash.edu.au>.
World Wide Web (WWW)
Computer networks have
allowed to conect to information around the world, and share millions of
documents—texts, graphics, sounds, and video via hypertext keywords or links.
WWW or the web now has absorbed many of the above services. For example, the
web can now do e-mail, ftp, chat and voice chat, desktop conferencing, and MOOs
(Multiple-user-domains Object Oriented), which allows for real time
communication.
The WWW provides a rich resource of "authentic
materials" for langauge teaching and learning. Using web browsers such
as Netscape <http://www.netscape.com> and Internet
Explorer<http://www.microsoft.com/>, the WWW yields good (and bad!)
resources for the teacher and the learner. Learners can find information which
suits their own interests and fields of study.
The teacher and learner can search for the following materials on
WWW:
a) Texts
Texts can be downloaded,
saved as .html or .text files, and printed and kept as worksheets. Teacher can
download suitable texts and put them on the school’s website for further
reading assignments or doing English exercises such as grammar, vocabulary,
etc. There is a wealth of texts on a variety of topics on the WWW that the
teacher and the learner can choose to serve their own interest. You can find
texts in almost any field on the WWW. However, there are some limitations on using
text files on the WWW. Many web sites consis of poor written texts with grammar
and spelling mistakes or poor writing style. The teacher must be selective in
choosing text files for ELT learners. A good website is CNN News Room <http://lc.byuh.edu/cnn_n/cnn-n_page.html>.
The student will learn both news and do some language exercises such as
vocabulary, grammar, reading, etc.
a.
Pictures
Pictures can be very useful in language teaching and learning. Pictures can
convey meaning and stimulate language. By using a web browser, teachers can
download, save and print pictures and keep them as a resource for language
teaching. There is a variety of pictures on the web. Many pictures are
copyright free for educational use. AltaVista <http:www.altavista.com>is
a good search engine for seaching pictures on the internet.
b.
Audio
Files
A lot of web sites provide audio clips that the user can download and store
for use in langauge teaching and learning. With advanced technologies such as
the RealAudio program <http://www.real.com>,
the teacher can download "live" audio files such as news, short
stories, songs for use in class and self access center or for individual
listening at home. Web sites that provide audio files are such as CNN
News<http://www.cnn.com>, BBC English <http://www.bbc.co.uk/worldservice>,
etc.
c.
Video
Files
The WWW is also a rich resource for Video files
(viedo films, video clips, digital movies). To view video files, there is a
need for video and movie viewing programs such as RealVideo<http://www.real.com>, QuickTime
Movie<http://www.apple.com/quicktime/>, which can be downloaded from
the internet. Useful videos and movies that can be downloaded and saved are:
previews of video films, movies, conversations or dialogues among people, news,
speeches, and documentary films. Teachers can use videos and movies with other
medias, such as textbooks, pictures, handouts, or audio materials. However,
there are some technical limitations with downloading video materials. Video
clips, which are usually short, are easy to download and manipulate. However,
long videos and movies, which need a lot of computer RAM and disk spaces,
always cause problems. The computer must be powerful and must have a fast
internet connection.
d.
Chat
& Voice Chat
Computer-mediated communication allows users to exchange real time instant
messages (no time delay as in e-mail). The application of this capacity are
chat programs that allow users to connect to remote sites to send and receive
instant written messages. "Talk" is an original version of chat on
the UNIX system. Web-based chat is easier to use than the UNIX system
"talk". Examples of chat programs on the web are: ICQ <
http://wwp.icq.com/>, IRC (Internet Relay Chat) <
http://www.ircnet.org/>, Yahoo <http://www.yahoo.com>.
With the progress in real time audio technologies, voice chat is becoming
available (e.g. Yahoo Voice Chat <http://chat.yahoo.com>). Voice chat
allows users to exchange real time-instant digital voice messages with users in
remote sites.
Chat provides a strong motivation for
interactive and communicative use of language. ELT teachers can use chat
sessions as a means for meaningful authentic communication with the real
audience. The learner can join several chat groups according to his/her own
interest.
e.
Desk-Top
Teleconferencing
One of the most
important aspects of MOOs (Multiple-user-domains Object Oriented or Multi-User
Object Oriented systems) is communication (verbal, nonverbal, expressing
feelings) with people connected to the MOO from all around the world. MOOs
evolved from MUDs (Multi-User Domains). MOOs allows for real time
communication, simulation, and role play among users. The users can build their
own new "rooms" and write the description, to determine who could
come in and out. The user can even create their own virtual home.
Recently a lot of special MOOs have been set up for ESL learners
to participate such as CU-SEEMe <http://www.cuseeme.com>. In using MOOs
special client software programs such as TinyFugue (for Unix, MUDDweller (for
Mac), or MUDwin (for Windows) are needed.
MOOs provide a strongly motivated means for meaningful authentic
communication with a real audience. Those who are interested in this desk-top
teleconferencing can join MOOs on many websites such as the CU-SeeMe
Website <http://www.cu.seeme.com>, and at Rachel's Super
MOO List <http://cinemaspace.berkeley.edu/~rachel/moolist/>.
ADVANTAGES AND LIMITATIONS OF CALL
While Section 3 above shows some of the benefits of how CALL can
be used for language teaching and learning, CALL also has some limitations.
This section reviews advantages and limitations of CALL.
Advantages of CALL
Learner’s Factors
- CALL can adapt to the
learners' abilities and preferences.
- CALL can adapt to the
learners’ cognitive and learning styles.
- CALL can adapt to the
learner’s self-paced learning. CALL can be used for remedial work for
slow learners and to accelerate learning for fast learners.
- CALL offers individualized and
private learning.
- CALL, with branching
capability, provides choices and paths for learning, allowing learners to
work independently.
- CALL allows learners to
control their own learning process and progress.
Motivation and Attitudes
- CALL provides strong
motivation for learning. Students will often do on a computer what they
are reluctant to do in a textbook or paper-pencil.
- Some CALL features such as
graphics, sounds, animation, video, audio are interesting and motivating
for many learners.
- CALL can improve learners’
attitudes towards learning English.
- CALL (internet) provides
authentic communication that motivates students to use language outside
language classroom.
Feedback and Progress Record
- CALL can provide immediate
responsiveness and feedback.
- CALL provides accurate records
of the learner’s performance and progress.
Teacher’s Roles and the Relationship with the
Learner
- CALL can change the
relationship between teacher and student.
- The teacher becomes a
facilitator rather than a person who controls the learning environment.
- CALL is predictable and non-judgemental.
Mastery Learning
- CALL provides opportunities
for mastery-learning language skills.
- CALL can lower the amount of
time required to master some materials.
Co-operative Learning
- CALL (e.g.simulation games)
encourages learners to work cooperatively in problem solving.
- CALL allows learners to learn
cooperatively as a result of working together (such as group works, and
discussion.)
Communication
- CALL (e.g. games and puzzles)
create information gaps which provide learners a need to communicate or
interact with each other or with the program.
- CALL (e.g. e-mail, chat, moos)
promote direct communicative skills for the learners.
- CALL (e.g. e-mail, chat, moos)
provides authentic, real communication with native speakers of English
outside the classroom.
Access to Information and Cultures
- CALL (e.g. CD-ROM and the
internet) can increase access to information to the learners.
- CALL (CD-ROM and the internet)
allow learners to acess to cultures around the world.
Learning Environment
- CALL is a neutral medium.
Compared to teachers, computers do not lose patience, get angry, or play
favourites as some teachers do. This creates a safe learning environment.
- CALL can provide an active and
positive learning environment.
- Integration of a variety of
multimedia such as texts, graphics, sound, animation, and video, allowing
for creating authentic meaningful language learning environments.
- CALL (the internet) has no
limitations regarding different time zones and places.
Cost Effectiveness
Limitations of CALL
Cost
- Schools may lack funds for
CALL implementations. Some CALL hardware and software are very expensive.
It is problematic in schools that have limited funding.
- The design of good CALL
software needs expensive equipment and cooperative team work.
- Not all students can access
CALL (e.g. the internet). In many developing countries, there is a
problem of "have" and "have not" internet between the
rich and the poor.
Teacher's Attitudes and Anxiety
- ELT teachers may have negative
attitudes towards CALL.
- There is fear that CALL might
replace teachers.
- Many ELT teachers are anxious
about CALL because they have limited skills and experience in CALL theory
and delivery.
- There is fear that the
computer might isolate students from social activities.
Training
- A lot of ELT teachers still
lack training and skills in using the CALL, and training costs are high.
- Training learners to use
computers takes students’ time away from other educational activities.
- ELT teachers may lack the
necessary computer-related skills.
Hardware, Compatability, and Technical Support
- Computer hardware is difficult
to install and maintain for classroom teachers.
- Spontaneous language
production (e.g. speaking) is still limited by the hardware capabilities
such as voice-recognition and voice recording.
- Graphics and sounds provided
on the computer are sometimes unrealistic and incomprehensible.
- CALL presentation is sometimes
restricted by the capabilities of the hardware (e.g. not enough RAM to
run big CD-ROM programs).
- Disk space is still problematic
for storing large multimedia files.
- CALL (e.g. CD-ROMs) are
sometimes not suitable for all computers, platforms and hardware.
- Web pages appear differently
on different computer platforms (e.g. Windows, Mac). It sometimes makes
students confused.
Software
- There are many poor CALL
software programs due to the lack of programmers with linguistic
knowledge, language teaching approaches, and experiences.
- A lot of CALL software (e.g.
Drill and Practice type) focus on teaching separate, discrete language
skills and component, ignoring discourse, contexts, and cultures.
- Some CALL (e.g. the internet)
does not support face to face communication (e.g. E-mail, chat) well,
though some present technologies can provide sounds and pictures during
communication there are some limitations with speed, sound and picture
quality.
- A lot of CALL activities (e.g.
Behavioristic CALL) are limited to certain types of exercises such as
multiple choices, true false, matching, ignoring question-answer
interactions.
- There are a lot of web pages
of poor quality. There is a lot of junk on the internet. Teachers need to
evaluate internet web pages with great care before downloading or
assigning the students to access them.
- At present CALL software still
lacks ability of abstract reasoning and problem-solving processes.
Accessing and Searching CALL
- CALL (e.g. the Internet) is
not yet fast enough. Access to audio, video and graphic files is usually
slow.
- Searching on CALL (e.g. the
internet) is not always easy. It is common to get lost on the Internet
since it is non-linear.
- Searching on the Internet
takes time due to lack of effective search engines on the web. Many users
end up with no information after searching for many hours.
- Access to the internet is not
so easy. Sometimes the lines are busy due to over use.
- In some areas it takes time to
access the internet via modem, and the users are frustrated due to some
limitations of telephone lines.
Feedback and Evaluation
- Feedback is still limited. It
has to rely a lot on the teacher’s input.
- Feedback on quizzes (e.g. on
the internet) is sometimes slow.
- Evaluation and exams on the
net is still difficult. It may cause some in convenience and students
might cheat since it is not closely supervised (compared to conventional
tests using paper and pencil).
TIPS IN USING CALL
The following are tips for ELT teachers in using CALL:
- Use CALL to serve educational
purposes. Teachers should not jump in the bandwagon just because other
people do. Many teachers use CALL because it is a new technology (like the
language lab used to be about 30 years ago) without considering whether it
serve or gives true value to educational objectives.
- Do not isolate CALL from the
rest of the curriculum. Try to integrate CALL with other subjects or
disciplines in the curriculum. Using CALL across the curriculum will make
it more integrative.
- Consider CALL as one of many
learning resources. Teachers should try to incorporate other learning
resources and materials such as books, magazines, video, audio tape, with
their teaching.
- Choosing appropriate CALL
software for the learner, such as age, need, and interest is important.
Software evaluation guides are important tools for the teachers in
choosing suitable software.
- Using CALL is not the end in
itself. Follow-up activities are also important. A lot of lessons end when
CALL finishes in class. In fact, follow up activities such as group
discussion, writing assignments, searching for more data from other
learning sources e.g. interviews, and surveys are also important.
- Do not expect that all students
in class would enjoy working on the computer. A lot of students prefer
human interaction (such as student – teacher or student – student ) than
with the computer. Teachers should provide alternative activities for
those students who prefer traditional learning approaches.
- Do not expect that all students
can work easily with the computer. Many students take much longer to learn
certain skills such as using the keyboard, the mouse, etc., while other
students pick up these skills easily. Teachers must be patient and willing
to help the slow groups.
- Try to incorporate a variety of
activities on CALL such as desktop publishing (e.g. word processing),
e-mail correspondence, web publishing (e.g. home pages, newspapers), chats
and moos, and web based assessment.
- Do not expect that teaching
with computers would be easy for all teachers. It can be exhausting or may
require a lot of preparation such as setting up the computer lab,
preparing suitable software and materials (printed and online), including
follow up activities. Team work seems to be the best solution for
implementing CALL in school.
CONCLUSION
CALL has important potential for English language teaching. If
used properly with clear educational objectives, CALL can interest and motivate
learners of English. CALL can increase information access to the learner,
provide flexibility to instruction and thereby better serve the individual's
learning pace, cognitive style and learning strategies. CALL allows learners to
control their own learning process and progress. Using effective and suitable
software applications, CALL can provide communicative meaningful language
learning environments. Good quality and well-designed CALL software can offer a
balance of controlled practice and free communicative expression to the
learners, including immediate feedback. In the future, with the advance of
computer technologies, it is expected that CALL will be able to absorb some
teaching functions. However, despite greater user-friendliness, and
effectiveness, CALL will never replace the teacher. Like other new
technologies, CALL is not a magic solution to language teaching. The
effectiveness of CALL relies on how CALL is utilized to meet language learning
goals for individualized learners in specific educational settings.
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